The Skyrim Beautification Project is an extensive
modification guide for The Elder Scrolls V: Skyrim. It has step-by-step
instruction for improving the visuals & effects, error
fixing, better memory handling, improved stability and optionally lots of new
lore-friendly content. All together, Skyrim will get a significant make-over
and some new adventures and characters. See screenshots below.
1: Brief info about the project
2: Before getting started
1 - Brief info about the project
The Skyrim Beautification Project (SBP) is a unique graphics and visuals overhaul of Skyrim (Legendary Edition). It comes with step-by-step installation instructions, no modding experience required. You do however need some patience and preferably a good internet connection.
The Elder Scrolls V: Skyrim is one of
the best open-world RPG's ever made. This guide will make it one of the most
immersive and beautiful games as well. The huge amount of fan-made mods and
enhancements has made it possible to reach a very high level of visual
despite the games age and the game-engine's limitations. However, it can be a very time consuming process to figure out which mods
to use. Which mods will work together, which mods are lore-friendly, and which mods are 100% stable. It
takes a lot of research, downloading and testing, but with this guide, you can
narrow it down to a few hours instead. The Skyrim Beautification Project is
a step-by-step guide on how to install and setup both mods and
the new graphical ENB render. No modding experience needed.
settings have been fine-tuned so you don't need any other modifications for
lighting or effects. Most other ENB presets require either SweetFX and/or lighting
overhauls, which all takes up resources. This makes the SBP ENB stand out in performance, while still providing the same gorgeous visuals as any
heavy ENB preset. See screenshots below. Aside from the ENB, the SBP guide also focus on
expanding the game with new content and adventure, while staying true to the
original game lore and style. Everything is kept true to the Elder Scrolls
universe, just with enhanced effects and atmosphere. It is an adventure game
after all, and beautiful graphics don't make it any less fun to play.
The Skyrim Beautification Project will make Skyrim look better than most newer games today, and make it run smooth and more stable at the same time. Even on older systems. However, the more video memory the better, and options are given for different systems.
Skyrim Special Edition info:
This guide is for Skyrim Standard Edition with all DLCs (Legendary Edition). The Special Edition comes with some minor graphical effect upgrades and 64bit support, but unfortunately it also comes with stricter modding limitations and some changes that makes "old" mods malfunction. This resulting in a less mod-friendly game, and the content so far is quite limited compared to the content available for Skyrim Legendary Edition. ...if I may say so myself, I don't think Bethesda's own graphical improvements can't compare to the results of this guide in any way.
2 - Before getting started
Before the enhanced graphical render settings (The ENB) can be installed, some
modifications need to be done and some settings need to be changed. The SBP
ENB settings are based upon the weather and environment mods in this guide, and
will not look as intended if installed on different weather/lighting setups.
1 - Make sure that your installation of Skyrim (Legendary Edition or Standard Edition with all DLCs) is updated to the latest version (18.104.22.168.8).
2 - Make sure that you have about 130GB of free space, if you want to install all recommended mods.
3 - Sign up at the Nexus. (LINK) - It's free and takes about 2 minutes. The Nexus site is the main source of mods used in this guide.
4 - Follow ALL 4 section of the guide.
The SBP guide has 4 main sections. Mod installation, ENB settings, Tweaking and File cleaning. They ALL need to be followed one by one in order for everything to work properly.
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3 - S.B.P. ENB 3.14 Screenshots
S.B.P. ENB 3.08 Screenshots
S.B.P. ENB 2.54 Screenshots
S.B.P. ENB 2.52 Screenshots
Brief info about The Elder Scrolls V: Skyrim, and the world of Tamriel
The Elder Scrolls V: Skyrim, is a first-person RPG (Role Playing Game) from
Bethesda Game Studios, released in 2011. The main storyline is basically about
the hunt for Alduin, a black dragon who according to myth, will destroy Tamriel
and the rest of the world, unless stopped by a "Dragonborn" warrior. On the
journey, the player will have a huge variety of side-quests and choices. As
Skyrim is at the brink of civil war between The Empire and the Nords, the player
will also have to choose a side sooner or later, which will have great impact on
the game-world. Besides these two dominating factions, the player also have the
opportunity to join "less popular" factions on the side, like the "Brotherhood"
or the "Thieves Guild", which can uniquely impact the main world.
As in any other RPG, development of the character has an essential role in Skyrim. However, the character is not pre-destined to any "class", as in many other RPG's. The character is developed via skills, which result in very differentiated styles and game-play. The system works extremely well, providing individuality and specialization possibilities to every type of player.
The story takes place 200 years after the ending of the previous Elder Scrolls game "Oblivion", but in the province of Skyrim, instead of Cyrodiil. As all the earlier Elder Scrolls games, the player is free to roam as he/she pleases. The world is a huge sandbox, with an incredible amount of possibilities.
Tamriel, also known as "Dawn's Beauty" or "Starry Heart", is one of several continents on the planet Nirn (Also known as Mundus). Tamriel is where all The Elder Scrolls games have taken place so far. Nirn is a mortal realm, which is connected to the immortal realms of Oblivion. During The Elder Scrolls IV: Oblivion, "Mankar Camoran" speaks of Tamriel as an extension of the Oblivion realm, but as he is the only Daedric prince who claims this, it could just be "stories" from the Mythic Dawn.
Tamriel is about 12 million square kilometers, and is
divided into 9 provinces.
Skyrim, High Rock, Hammerfell, Summerset Isle, Valenwood, Elsweyr, Black Marsh, Morrowind, and Cyrodiil.
Cyrodiil (Also known as the Heartlands) is the heart of Humans, who made the empire. It is the largest of the provinces, and is mostly jungle. The Imperial City is in the heartland, by the Nibenay Valley. The central valley is surrounded by rain forests, which face the swamps of Argonia and the Topal Bay. The land rises to the west and the north, where it borders Skyrim. Between the western coast and the central valley, lay huge forests and swamps. This is where The Elder Scrolls IV: Oblivion, takes place.
Morrowind is the homeland of the Dunmer. (Dark Elves) The province is located to the far north of Tamriel. Most of it's population is living around the high uplands, and the river valleys of central Morrowind. In the Inner Sea, the island Vvardenfell is dominated by the Red Mountain volcano and ash wastelands. This is where The Elder Scrolls III takes place.
Black Marsh is located by the great inland waterways and swamps to the south. Most travel is by boat, as there a only very few roads. The coasts and northwestern forests are mostly uninhabited. For ages, the Dark Elves have raided the Black Marsh for slaves. Even though the Empire has made it illegal, they continue to do so, which is the main reason for hatred between the Argonians and the Dunmer.
Elsweyr is mainly jungles and river basins, inhabited by the Khajiit. They are city dwellers with tradition for trade. To the north of Elsweyr, nomadic tribal Khajiit live in the wastes and grasslands. They are more aggressive and territorial, and united under tribal warlords. The settled Khajiit to the south, quickly adopted to the ways of the Empire, but the northern tribes still keep to their barbaric ways.
Valenwood is a large forest wilderness, mostly uninhabited. The coasts of Valenwood have swamps and tropical rain forests. This is where the Bosmer (Wood Elves) live in small timber houses. They have small settlements scattered along the coast, only connected trails. There are a few Imperial roads, but they only have tiny settlements, and trade and traffic activity is very low.
The Summerset Isle is a green place with fertile farmlands, woods, and old towers and manors. Most settlements are small and isolated, mostly seats by wizard or warlord. The Isle has a few natural ports, but foreigners are usually not welcome. The Aldmer who lives here, are little affected by the Empire.
High Rock is the land of the Bretons. The land has 3 main locations: The Dellese Isles, the Bjoulsae River, and the Western Reach. The highland strongholds and the valley settlements have encouraged independence of the many Breton clans. Their language, traditions, and legends are holding the people together in tradition and spirit.
Hammerfell is an urban and maritime province. The Elder Scrolls II: Daggerfall, takes place here. Most of the population is gathering in the cities of Sentinel and Stros M'Kai. The rest of the country has a thin population, living in small poor farm houses. Hammerfell is home to the Redguards, who love of travel, and go on adventures. Many Redquards are sailors, mercenaries, and adventurers all around Tamriel.
Skyrim, also known as the "Old Kingdom" or "Fatherland", was the first region of Tamriel, that was settled by humans from Altmora. The Nords. Who are hardy, brave, and fearless people, with strong traditions and beliefs. They are excellent warriors, but also traders. They are far more civilized than their barbarian ancestors, but war and exploration still remains essential to the Nords. This is where The Elder Scrolls V takes place.
Legend say that the first humans came to Tamriel from the continent of Altmora in the late Second Era. It was not a single invasion, but a series over hundreds of years, developing the Nords, Imperials and the Bretons.
As in the previous Elder Scrolls games, Skyrim begins with the player as an unknown prisoner. This time the player was caught in an Imperial ambush on the Stormcloak rebels, while attempting to cross the border into Skyrim. The Stormcloak leader, Ulfric Stormcloak, was among the captured. Everyone, except for the player, is scheduled for execution, but an Imperial commander decides that the player is to be executed as well. As the player is about to be beheaded, a black dragon shows up and attacks everyone. The player can choose to escapes the chaos along with either a Stormcloak rebel or an Imperial soldier, who will guide the player to a nearby town. Everything from here is completely up to the player. The world of Skyrim is open for exploration and adventure.
Skyrim was planned shortly after the release of Oblivion in 2006, but serious
development didn't start before 2008. The development team of about 100 people,
consisted of both new people and "veterans" from the previous Elder Scrolls
games. The production was
supervised by Todd Howard, who has directed many of Bethesda's titles.
Skyrim is made on Bethesda's Creation Engine, which was created shortly before Skyrim. The Creation Engine has several graphical improvements compared to Bethesda's previous engines. For example, improved draw distance. Dynamic lighting, enhanced flora (No more SpeedTree), enhanced weather effects like dynamic snow, and better animation (Provided by Havok). The engine still uses the Radiant AI system (created for Oblivion), but slightly upgraded.
The world of Skyrim is similar in size to Oblivion's world (Cyrodiil), but the mountains make it more difficult to get around. The design of the Skyrim world has a more "surrealistic" style, contrary to Oblivion's classic medieval-European fantasy style. This makes the world more interesting to explore, just like Morrowind was. Skyrim is divided into nine locations (Aka. holds), which have each their own environmental setting, and people. Especially the diversity of the people makes the players choice of race interesting. As racism is found in any society or faction in the game, this has a great chance to affect the players choices. Not by the game itself, but by choice of the player. To make the people of Skyrim even more unique, over 70 voice actors, including Max von Sydow, Christopher Plummer, Joan Allen, Lynda Carter, Michael Hogan, and Vladimir Kulich, have been working with the team.