THE ELDER SCROLLS III: MORROWIND
BEAUTIFICATION PROJECT
by Tore Andersen
Step-by-step modification guide
Make Morrowind look like a modern game
with improved visuals and new lore-friendly content
Here is what you need to get started:
1: The latest version of Morriwind, including all DLCs.
2: About 15GB of free space. *If you plan to install all recommended mods.
3: A Nexus account and the Nexus Mod Manager. (LINK) *Nexus
is the main source of mods used in this guide.
PROJECT INFO:
The Morrowind Beautification Project (MBP) is a complete step-by-step modding and installations guide.
No experience needed!
The Elder Scrolls III: Morrowind was, and still is, one of the best open-world
RPGs available. The game engine is old, but with this guide, the game will
still become immersive and beautiful despite it's age. The huge amount of
an-made mods & enhancements available has made it possible to reach a pretty
high level of visual quality. However, it can be a very time consuming process
to figure out which mods to use. Which mods will work together, which mods are
lore-friendly, and which mods are 100% stable. It takes a lot of research,
downloading and testing, but with this guide, you can narrow it down to a few
hours instead. It's made with step-by-step instruction for both
installation and setup. No experience needed. The MBP guide
focus on graphical enhancements, error fixing, better effects and some new
lore-friendly content. Everything is kept true to the Elder Scrolls
universe, but with better graphics and environments. It is an adventure game after
all, and beautiful graphics don't make it any less fun to play.
The Morrowind Beautification Project will make Morrowind look MUCH better
than the original game, and run smooth and stable at the same time.
See screenshots below.
SUPPORT MAYHEM-7 MODS
SCREENSHOTS
Brief info about The Elder Scrolls III: Morrowind, and the world of Tamriel
The Morrowind Beautification Project is an extensive enhancement guide for The Elder Scrolls III: Morrowind. It will improve graphics & effects, fix errors, and optionally add some lore-friendly content. All together this will greatly improve the experience of playing Morrowind today. The game mechanics are still not as good as Bethesda's newer games, but the story and overall game-play is amongst the best of the Elder Scrolls series.
The Elder Scrolls III: Morrowind, is a 1st person open-world RPG from Bethesda Game Studios, released in 2002, preceding Oblivion. The main storyline is about the Deity "Dagoth Ur", who seeks to break Morrowind free from the Empire. Morrowind has a huge variety of game-play styles and directions. The focus is heavy on open-world, and less of the main quest line.
Tamriel, also known as "Dawn's Beauty" or "Starry Heart", is one of several continents on the planet Nirn. Tamriel is where The Elder Scrolls game series take place. The Elder Scrolls Online will (with time) combine all the provinces of Tamriel into the same game. Nirn is a mortal realm, which is connected to the immortal realms of Oblivion. During The Elder Scrolls IV: Oblivion, "Mankar Camoran" speaks of Tamriel as an extension of the Oblivion realm, but as he is the only Daedric prince who claims so, it might just be a propaganda "storie" from the Mythic Dawn.
Tamriel is about 12 million square kilometers, and is divided into 9 provinces. Skyrim, High Rock, Hammerfell, Summerset Isle, Valenwood, Elsweyr, Black Marsh, Morrowind, and Cyrodiil.
Cyrodiil (Also known as the Heartlands) is the heart of Humans, who made
the empire. It is the largest of the provinces, and is mostly jungle. The
Imperial City is in the heartland, by the Nibenay Valley. The central valley is
surrounded by rain forests, which face the swamps of Argonia and the Topal Bay.
The land rises to the west and the north, where it borders Skyrim. Between the
western coast and the central valley, lay huge forests and swamps. This is where
The Elder Scrolls IV: Oblivion, takes place.
Morrowind is the homeland of the Dunmer. (Dark Elves) The province is
located to the far north of Tamriel. Most of it's population is living around
the high uplands, and the river valleys of central Morrowind. In the Inner Sea,
the island Vvardenfell is dominated by the Red Mountain volcano and ash
wastelands. This is where The Elder Scrolls III takes place.
Black Marsh is located by the great inland waterways and swamps to the
south. Most travel is by boat, as there a only very few roads. The coasts and
northwestern forests are mostly uninhabited. For ages, the Dark Elves have
raided the Black Marsh for slaves. Even though the Empire has made it illegal,
they continue to do so, which is the main reason for hatred between the
Argonians and the Dunmer.
Elsweyr is mainly jungles and river basins, inhabited by the Khajiit.
They are city dwellers with tradition for trade. To the north of Elsweyr,
nomadic tribal Khajiit live in the wastes and grasslands. They are more
aggressive and territorial, and united under tribal warlords. The settled
Khajiit to the south, quickly adopted to the ways of the Empire, but the
northern tribes still keep to their barbaric ways.
Valenwood is a large forest wilderness, mostly uninhabited. The coasts of
Valenwood have swamps and tropical rain forests. This is where the Bosmer (Wood
Elves) live in small timber houses. They have small settlements scattered along
the coast, only connected trails. There are a few Imperial roads, but they only
have tiny settlements, and trade and traffic activity is very low.
The Summerset Isle is a green place with fertile farmlands, woods, and
old towers and manors. Most settlements are small and isolated, mostly seats by
wizard or warlord. The Isle has a few natural ports, but foreigners are usually
not welcome. The Aldmer who lives here, are little affected by the Empire.
High Rock is the land of the Bretons. The land has 3 main locations: The
Dellese Isles, the Bjoulsae River, and the Western Reach. The highland
strongholds and the valley settlements have encouraged independence of the many
Breton clans. Their language, traditions, and legends are holding the people
together in tradition and spirit.
Hammerfell is an urban and maritime province. The Elder Scrolls II:
Daggerfall, takes place here. Most of the population is gathering in the cities
of Sentinel and Stros M'Kai. The rest of the country has a thin population,
living in small poor farm houses. Hammerfell is home to the Redguards, who love
of travel, and go on adventures. Many Redquards are sailors, mercenaries, and
adventurers all around Tamriel.
Skyrim, also known as the "Old Kingdom" or "Fatherland", was the first
region of Tamriel, that was settled by humans from Altmora. The Nords. Who are
hardy, brave, and fearless people, with strong traditions and beliefs. They are
excellent warriors, but also traders. They are far more civilized than their
barbarian ancestors, but war and exploration still remains essential to the
Nords. This is where The Elder Scrolls V takes place.
Legend say that the first humans came to Tamriel from the continent of Altmora
in the late Second Era. It was not a single invasion, but a series over hundreds
of years, developing the Nords, Imperials and the Bretons.
The races of Tamriel:
Altmer (High Elf) - Summerset Isles
Argonian - Black Marsh
Bosmer (Wood Elf) - Valenwood
Breton - High Rock
Dunmer (Dark Elf) - Morrowind
Imperial - Cyrodiil
Khajiit - Elsweyr
Nord - Skyrim
Orsimer (Orc) - High Rock and Orsinium
Redguard - Hammerfell
GAME INFO
The Elder Scrolls III: Morrowind is a critically acclaimed open-world RPG game
developed by Bethesda Game Studios and published by Bethesda Softworks. It was
first released in 2002 for Microsoft Windows and Xbox, and is still considered
one of the most beloved games in the Elder Scrolls series.
One of the most unique features of Morrowind is its open-world gameplay. Players
are given the freedom to explore the vast island of Vvardenfell, where they can
discover ancient ruins, engage in political intrigue, and complete a wide
variety of quests. The game world is rich with detail and lore, and the player
is free to pursue their own goals, whether it be becoming a powerful sorcerer or
a skilled warrior.
The story in Morrowind is equally as rich and immersive. The player takes on the
role of a prisoner who has been freed by the Emperor and is sent to the island
of Vvardenfell to fulfill a prophecy and save the land from destruction. Along
the way, the player will encounter a wide variety of characters, each with their
own unique backstory and motivations. The player will also encounter several
different factions, each with their own agendas, and the player's choices will
affect the way the story unfolds.
The characters in Morrowind are well-developed and unique, from the powerful
sorcerers who reside in the city of Tel Vos, to the fierce Ashlanders who roam
the wilderness. The player will also encounter a wide variety of creatures, from
giant insects to giant humanoid creatures, each with their own unique abilities
and behaviors.
The graphics in Morrowind were groundbreaking for their time, and the game still
holds up well today. The game's art style is heavily influenced by the fantasy
and science fiction genres, with a mix of high fantasy and steampunk elements.
The game's environments are rich and detailed, with diverse landscapes that
range from dense forests to barren wastelands. The character models are also
well-designed, and the game's special effects, such as spells and weather
effects, are impressive.
The development of Morrowind was a long and difficult process, but the end
result was a game that received critical acclaim and has since become a beloved
classic. The game was developed by a small team at Bethesda Game Studios, led by
Todd Howard, who is now the studio's creative director. The game was released to
great success and has since been followed by numerous expansions and a sequel,
The Elder Scrolls IV: Oblivion.
One of the most popular mods for Morrowind is the "Morrowind Overhaul" which
offers a complete visual and gameplay overhaul of the game. The mod adds new
textures, models, and effects to the game, making it look and feel like a
completely new game. The mod also adds new quests, items, and creatures to the
game, making it even more immersive.
Another popular mod is the "Morrowind Code Patch" which is a community-made
patch that fixes various bugs and errors in the game. This mod is essential for
those who want to play the game with the most stable and smooth experience.
In conclusion, The Elder Scrolls III: Morrowind is a game that offers a rich and
immersive open-world experience, with a deep and engaging story, well-developed
characters, and beautiful graphics. Its gameplay, graphics and development are
still considered one of the best of its time and its modding community is still
active and producing new ways to improve the game. It's a game that offers
something for everyone, and it's still a game that is worth playing, even today.
The game's popularity among players and critics alike has made it a classic that
will be remembered for years to come.