Unreal - Enhancement Project
The legendary first-person shooter from 1998 that brought us the Unreal-Engine. Developed by Epic MegaGames, now known as Epic Games, and published by GT Interactive. Unreal originally launched with support for 3DFX Voodoo cards, but D3D and OpenGL were later added via patches. The current Steam and GOG version, Unreal Gold, comes pre-patched and includes the "Return to Na Pali" expansion. The game runs perfectly well on modern systems, but the graphics which were revolutionary in 1998, are not exactly revolutionary today. Adding HD textures and skins makes the game much more appealing, even though it still lacks object detail and have very simple level design compared to today's games.
A fully updated version of Unreal (Original/Classic) or Unreal Gold
1: Download the Oldunreal's 227i patch (LINK)
*Download "Classic" if you have the regular version of Unreal, or "Gold" if you have the Gold version.
2: Unpack the file anywhere and run the exe.
3: Download HD texture files (LINK)
Download the following packages:
4: First unpack the 5 "HighEnd" files into the "Textures" folder inside the Unreal game folder. Overwrite existing files.
Then, unpack the 16 "ExtremeEnd" files into the "Textures" folder inside the Unreal game folder. Overwrite existing files.
5: Download HD skins (LINK)
6: Unpack the file into the Unreal game folder. Overwrite existing files.
7: Start the game. At the first launch you get to choose graphical and audio driver. I recommend choosing OpenGL or D3D9, with OpenAL 3D Audio.
8: After game launch, enter the menu and go to Preferences. Enable Pawn Shadows, Decoration Shadows, Mesh Flat Shading & Curvy Meshes.
9: Start a new game. At the selection window click the "Mutators" button. Now add all 3 items, so it will look like the images below.
*Also check "Always use this Mutator configuration", so you don't have to do this every single time.
That's it. Unreal is now ready to run with HD textures and skins.
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Game info: Unreal was the first game to use Tim Sweeney's
game engine, which he named he Unreal-Engine. He developed it in his garage for
about 3 years before development of the Unreal game started. Unreal was
developed by Epic MegaGames, Digital Extremes and Legend Entertainment. It was
released in 1998 by GT Interactive. The expansion, Return to Na Pali, was
released a year later in 1999. Today the two are bundles together under the name
"Unreal Gold" and sold on Steam and GOG, fully updated and with D3D and OpenGL
support for newer PC systems.
Plot (Spoiler lert): The player takes control of "Prisoner 849" who wakes up inside a broken prison onboard a cargo spaceship. After escaping, the prisoner learns that the ship has crash-landed on a foreign planet (Na Pali). The planet is being attacked by a reptilian humanoid race, that is hostile to the player as well. The reason for the invasion is the rare mineral, Tarydium, which is found in large quantities on Na Pali. The player helps the local four-armed humanoid race to fight back the reptilians throughout the game. No other living humans are found, but the player stumbles upon dead ones here and there. Even another human spacecraft, but no one is alive. At the end of the game the player finds the reptilian mother-ship, and have to face the reptilian queen. After destroying the reptilian queen the player finds an escape pod and drifts into space.
The expansion, Unreal: Return to Na Pali, starts with the player being found by a human military starship. They force the player to return back to Na Pali to locate another ship by the name Prometheus, and retrieve some weapons research. Of course things don't exactly go according to plan, and the player once again have face hostile aliens while looking for a way to get escape the planet Na Pali.