S.T.A.L.K.E.R. 3: CALL OF PRIPYAT
Step-by-step guide by Tore Andersen
REQUIREMENTS
1: STALKER - Call of Pripyat, updated to version 1.6.02 or
newer. (The Steam version comes already updated)
2: Start the game at least once before installing mods.
3: After installation, start a new game. Old save-games will not
work.
MOD-LIST
Download and install the following mods in listed
order
Absolute Structures Texture Pack 1.0 (LINK)
Download, unpack and install.
New fsGame file (LINK)
Download and unpack to the game folder. Overwrite.
Complete Mod 1.0.2 (LINK)
Download and install.
*If for some reason the installer can't find the games installation folder,
just download the package instead (LINK)
- Follow instruction on the site.
Installation Options:
I highly recommend selecting "Installation for Advanced Systems".
When asked about AtmosFear's NPC Emission Exposure Consequence, select "Killed
At Emission's End" if you don't want to change the original game.
Stalker Two-K Tiny (LINK)
Download and unpack into a temporary folder.
Open the "Grass_Pack_Addon" folder, and move the content
of "Grass_CoP_2k" into the game-folder.
Open the "Stalker Two-K Tinny Little" folder and move the content
of all folders into the CoP game-folder.
Open the "FX-Pack_Addon" folder and move the content
of all folders into the CoP game-folder. Except for the following 3 folders:
"BetterFlashlight" Open the folder, and choose either version. I
recommend "Long Range(50 meters)". Move the content into the
game-folder.
"Nightvisons" Open the folder and choose either version.
I recommend "Animated Green". Move the content into the game-folder.
"RemovedVisionEffects" Just delete this folder.
Stalker Two-K Update (LINK)
Download and unpack into the game-folder. Overwrite.
Weight Mod (DOWNLOAD)
Download and unpack into the game-folder. Overwrite.
*This will change how much weight you can carry from 60kg to 6000kg.
HDR
ReShade (DOWNLOAD)
Download and unpack into the game folder.
Start S.T.A.L.K.E.R. - Call of Pripyat
Make sure all settings are at maximum.
*I strongly recommend turning motion blur off.
Start a new game. Old save-games won't work with the Complete mods.
SCREENSHOTS
ReShade
Original
ReShade
Original
SUPPORT MAYHEM-7 MODS
FEATURES OF THE COMPLETE MOD 1.0.2
Weather System:
* New system based on both the "Complete Weather" & "AtmosFear". A massive
weather overhaul with incredible diversity.
* 11 dynamic weather cycles (compared to only four in the base game) including
unique probability factors for each environment area.
* 26 Complete Weather and 123 new photorealistic sky cube textures.
* Distant scenery texturing and an increased visual distance.
* Authentic scenery recreation from original Ukrainian photographs.
* High resolution nighttime constellation map and full moon.
* AtmosFear Emission sequence with dramatic scenery and a complex shockwave
particle system.
Textures:
* Over a thousand new and reworked textures.
* Sharpened metal and concrete structures.
* Color corrected ground and foliage textures designed to be unique for each
area.
* Reworked terrain.
* Detailed texturing for most weapons.
* Refined human and mutant body textures.
* New Firewood, leaves, sand and stones.
* Vehicles are now retextured to appear realistically rusted and abandoned.
Artificial Intelligence:
* NPCs are now able to determine the best weapon for the situation based on the
number of rounds they have left for their weapon and distance to target.
* NPCs are able to mount add-ons, such as scopes, silencers, and grenade
launchers, and use them accordingly.
* NPCs can now be equipped with player-selected weapons by either giving or
selling to them. (Remember ammo too)
* NPCs avoid friendly fire, and they will even stop firing and switch positions
if their allies get caught in it.
* NPCs use melee attacks with rifle butts and knifes when the opposition gets
close enough.
* NPCs are able to heal themselves by using Med-kits if hurt badly and apply
bandages when bleeding.
* Footsteps, knife use, silenced weapons, and the sounds of fallen bodies won't
alert nearby enemies unless they are observed.
Bug Fixes:
* Unreachable Stashes Fix - Makes the unreachable stashes (such as items that
are wedged or stuck in environmental geometry) accessible.
* Jupiter Scanners Fix - Fixes a bug where some anomaly scanners could be placed
so they would cause errors in the mission’s
completion.
* X8 Burers Fix - Fixes a bug in scripting that gives the three Burers in the X8
secret room extremely large health regeneration.
* One Shot Fix - Fixes a potential game lockup during the One Shot mission
cut-scene.
* Helmet Fix - The actor’s helmet in third person view now matches the one
equipped.
* Crow Fix – Fixed excessive crow spawning, eliminating the masses of crows that
would occur after repeated quick-loading.
* PKM Iron-sight Fix - Enables the use of iron-sights on PKM machine gun.
* Berill-5M Fix - Allows Berill-5M armored suite to be upgraded.
* Bodies Cleaner - Removes creature bodies at certain time intervals, reducing
their unnecessary presence, improving game performance.
Localization:
Better English translation.
Sound:
* Work by a special guest, internationally acclaimed sound designer and composer
Michael "sQwurm" Tornabene.
* New sounds for creatures, anomalies, doors, a reworked footstep sound system.
* Improvements to ambient sounds are done with Ambient Audio Overhaul.
* Each map now includes a sound theme that varies between night and day.
* All weapon sounds have been replaced with comprehensive analogues.
* All of the new sounds have been integrated into the game without removing the
original unique sounds.
Music:
* Over a hundred acoustic guitar and vocal songs, with 23 new compositions
added.
* New guitar tracks have been added to the existing campfire music sets.
* This live music was recorded specifically for this game, creating an
unforgettable ambience.
Zombies:
* This feature can be selected during the installation. If selected, NPCs who
are caught in an emission wave will turn into zombies instead of being killed.
Features:
* Real Weapon Names - All in game weapons now are labeled after their real life
counterparts.
* NPC Variation - Adds new NPC models and skins in the game-world for more
variety.
* Sleeping Bag - S.T.A.L.K.E.R. Call of Pripyat features a newer native sleeping
mechanic.
* Loot Money - Players will be able to randomly collect small amounts of money
from dead NPCs.
* Absolute Scopes - Improves the scope system to be similar to those used in
most modern FPS games.
* Breakable Bulbs - Lights can now break by being shot or by nearby explosions,
changing the ambient environment.
* Elite Night-vision - Improves the green and black & white night vision.
* Teleport - Allows the player to jump between points in the environment with
the ability to save custom location coordinates for future use.
User Interface:
* The HUD colors have been muted to be less distracting, and the inventory
window is now semi-transparent.
* The HUD also features new hit-mark and mutant scratch textures.
What makes these mods different?
Besides being a collection of the best mods from the years following the release
of the respective games, these mods have artwork and modifications from real professional artists. The games have been redesigned with new visual qualities, which
both technically and artistically enhances the experience. Each mod for each
game has been compiled into one single easy installer, which speeds up
installation drastically.
ARTWORK