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ReShade with natural lighting, better AA and image clarity.
Mod author: Tore Andersen.

Mafia II, the second game in the epic 3rd-person semi-open-world gangster action/adventure game series. Developed by 2K Czech and published by 2K Games in 2010. Considered the best game of the series, and technically still great by today's standards. The only area where Mafia II falls behind, is the shader. It has a red/brown-ish tone, that fit some parts of the game, but certainly not all. This ReShade will give the game a more natural look instead, and improve image clarity and AA at the same time.

Mafia 2 (Any version)

Select game version. Download and unpack into the game-folder.













Mafia II is an action-adventure game that was released in 2010. Developed by 2K Czech, the game is the second installment in the Mafia series. Mafia II is set in the fictional city of Empire Bay, which is based on New York City, and follows the story of a young Italian-American named Vito Scaletta.

Mafia II's gameplay is a mix of third-person shooter and driving elements. Players control Vito as he completes a variety of missions, which often involve driving from one location to another and engaging in shootouts with rival gang members.

The driving mechanics in Mafia II are well-designed, with a variety of vehicles that handle differently depending on their weight and speed. The game also features a day-night cycle and dynamic weather, which add to the game's immersive atmosphere.

The shooting mechanics in Mafia II are also solid, with a cover system that allows players to duck behind objects and shoot from cover. The game also features a wide range of weapons, from pistols to shotguns and even grenades, which can be used to take out enemies in a variety of ways.

The story of Mafia II follows Vito Scaletta, a World War II veteran who returns to his hometown of Empire Bay in 1945. After getting involved with the local Mafia, Vito is forced to complete a series of increasingly dangerous missions in order to earn the trust of his new bosses.

One of the unique aspects of Mafia II's story is its focus on character development. As Vito progresses through the game, he forms relationships with other characters, including his childhood friend Joe Barbaro and his Mafia boss, Falcone. These relationships are explored through cutscenes and in-game dialogue, which add depth to the game's characters and world.

The characters in Mafia II are well-developed and memorable, with a variety of personalities and motivations. Vito Scaletta is the game's protagonist, a young man who is trying to make a name for himself in the Mafia. Joe Barbaro is Vito's childhood friend and partner in crime, who helps him complete his missions and provides comic relief throughout the game.

Other notable characters include Henry Tomasino, a Mafia boss who hires Vito to do his dirty work, and Leo Galante, a powerful mobster who becomes a mentor to Vito. The game also features a number of cameos from real-life figures, such as Frank Sinatra and Joe DiMaggio, which add to the game's immersive atmosphere.

Mafia II's graphics are impressive, with detailed character models and environments that capture the look and feel of 1940s and 50s New York City. The game also features a variety of weather effects, such as rain and snow, which add to the game's immersive atmosphere.

One of the most impressive graphical features of Mafia II is the game's use of lighting. The game's environments are lit in a way that adds to the game's atmosphere, with dark alleys and dimly lit rooms creating a sense of tension and danger.

Mafia II was developed by 2K Czech, a studio based in Prague, Czech Republic. The game was released in 2010 for the PlayStation 3, Xbox 360, and PC. The game's development was led by Daniel Vávra, who also worked on the original Mafia game.

One of the key features of Mafia II's development was its attention to detail. The game's developers conducted extensive research into the time period and location, visiting New York City and studying photographs and historical documents to ensure that the game's world was as accurate as possible. This attention to detail is evident throughout the game, from the authentic-sounding dialogue to the realistic-looking environments.