F.E.A.R.2 - MOUSE FIX

 


ABOUT THIS MOD:

F.E.A.R.2 - Project Origin. The second First Encounter Assault Recon game in the legendary first-person action/horror game series. Released in 2009 and still technically great. Even the render is good. The only thing to fix in F.E.A.R.2 is the mouse. The key-mapping only supports up to 3 buttons, which is a weird downgrade from the first F.E.A.R. game. This is however easily fixed by installing a mouse-button mapper.
 

Requirements:
F.E.A.R.2 - Project Origin. (Any version)

 

FIX

If you want to use more than 3 mouse buttons in F.E.A.R.2, the you need to install a mouse-button mapper program. I can highly recommend "X-Mouse Button Control" (LINK) ..But you can use any mapper you prefer. X-Mouse Button Control is 100% free, and is highly customizable. You can make profiles with key-mapping for specific programs, and you can map any key or function to the buttons.

1: Download and install a mouse-mapper program. In this example, X-Mouse Button Control (LINK)

Lets say you want to use mouse-button 4 for "Sprint".

2: Open X-Mouse Button Control, choose mouse button 4, and select "Simulated Keys".

*You can either use the default profile, or you can make one that is ONLY active when you launce F.E.A.R.2

3: Choose a key that is unused in the game. For example: "u"



4: Save and exit. Now let X-Mouse Button Control run in the background. *It takes up 10.2MB and 0% CPU.

5: Launch F.E.A.R.2 and go to settings - key bindings. Now map Sprint to "u".

F.E.A.R.2 will now use the 4th mouse-button for Sprint.

 

 

 

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GAME INFO

F.E.A.R.2 Project Origin, is the second First Encounter Assault Recon action-horror first-person shooter game in the F.E.A.R. series. It was developed by Monolith and released by Warner Bros in early 2009. The Reborn expansion was released in late 2009.
Plot: F.E.A.R.2 is about the same paranormal entity as in the first game, but it has a different person as the player. Instead of the Point Man, the protagonist is a Delta Force operator by the name of Michael Becket. His task is to help taking Genevieve Aristide into protective custody about 30 minutes before the ending of the first F.E.A.R. game.
The game starts with a weird hallucination of a ruined city with lava and fire. Soon after, the squad arrives at a penthouse complex where Aristide lives, but things don't exactly go according to plan. As with the first F.E.A.R. game, the main focus is on the horror part. Heavily inspired by Japanese movies. Creepy atmosphere with unpredictable story, scenes and sounds. The action is a big part of the game as well, and the ability to slow time and move fast. In the first game, slow-time was meant to be a special ability of the Point Man, but since the feature was very popular among critics, Monolith decided to continue it in F.E.A.R.2. The protagonist is however a different person, but that's a minor flaw, and a small price to pay for having bullet-time.
F.E.A.R. 2: Project Origin is a first-person shooter game that immerses players in a heart-pumping story filled with intense action, supernatural elements, and a thrilling plot. Developed by Monolith Productions and published by Warner Bros. Interactive Entertainment, the game continues the story of the original F.E.A.R. game, delving deeper into the mysterious Armacham Technology Corporation and the supernatural being known as Alma.

The gameplay in F.E.A.R. 2 is fast-paced and action-packed, with players taking on the role of Sergeant Michael Becket as he fights through waves of enemies, utilizing an arsenal of weapons and special abilities. The game features a cover system, allowing players to take cover behind objects during firefights, and a slow-motion ability called "Reflex Time," which allows players to slow down time in order to take out enemies more efficiently.

The story of F.E.A.R. 2 is both gripping and mysterious, as players uncover the truth behind the Armacham Technology Corporation and Alma, a powerful supernatural being with ties to the company. The game features a cast of well-developed characters, including the main protagonist, Sergeant Michael Becket, and his squadmates, as well as a host of other characters that players will encounter throughout the game.

The graphics in F.E.A.R. 2 are top-notch, with detailed environments and character models that bring the game's story to life. The game's lighting and special effects are particularly noteworthy, adding to the game's intense and atmospheric tone.

F.E.A.R. 2 was developed by Monolith Productions, a studio known for their work on other critically acclaimed games such as Condemned: Criminal Origins and the No One Lives Forever series. The game was released for Xbox 360, PlayStation 3 and PC in February 2009, and received generally positive reviews from critics, praising its gameplay, story, and graphics.

Overall, F.E.A.R. 2: Project Origin is a must-play game for fans of first-person shooters and fans of the original F.E.A.R. game. Its intense action, supernatural elements, and mysterious story make it a game that will keep players on the edge of their seats from start to finish.