F.E.A.R. - HDR RESHADE
ABOUT THIS MOD:
HDR ReShade with better lighting and improved image quality.
Mod author: Tore Andersen.
F.E.A.R. - First Encounter Assault Recon, the
first game in the legendary first-person action/horror game series, developed by
Monolith and release in 2005 by Sierra Entertainment & Warner Bros. F.E.A.R.
is still considered to by one of the best first-person shooters of all time.
Technically the game is still decent, except for some problems with newer
operating systems, but once working, the graphics and mechanics are still good
even though it's not up to par with level/object detail.
F.E.A.R. - First Encounter Assault Recon (Any version)
Download and unpack into the game-folder.
Extraction Point Expansion - Resolution
Launch Extraction Point and go to display settings. As you will notice, the resolution option doesn't include HD resolutions. Set all other settings to your liking and exit the game. Go to "C:\Users\Public\Public Documents\TimeGate Studios\FEARXP" and edit "settings.cfg" with notepad.
Change the values in the following two lines to match your screen resolution:
Exit and save.
Note: If you edit settings again in-game, the resolution will be set back to something very low, and you will have to repeat.
SUPPORT MAYHEM-7 MODS
F.E.A.R. - First Encounter Assault Recon is a survival-horror
first-person shooter developed by Monolith Productions. Creators of the Monolith
engine. It was released in 2005 for PC, and later ported to Xbox 360 and
PlayStation 3. The two expansion packs, Extraction Point (2006) and Perseus
Mandate (2007), were developed by TimeGate Studios.
The story is about a supernatural phenomenon, which F.E.A.R., a special taskforces team, is ordered to deal with and get under control. The player is a F.E.A.R. Point Man with super-human reflexes. Together with his partner, the player must uncover the secrets of a paranormal menace that has gone out of control.
F.E.A.R. also has a multiplayer part, but the online part is no longer active. LAN play is still possible, and includes deathmatch, capture the flag and last man standing.
F.E.A.R. was announced already in 2004 at E3's pre-show. In 2005, F.E.A.R. made appearances again at the Consumer Electronics Show, Game Developers Conference, and at E3. The release of F.E.A.R. eventually was on October 18, 2005. Beside the CD-ROM edition, a "Director's Cut" DVD version of F.E.A.R. was released with some extra features.
A core element of F.E.A.R. is the Japanese movie inspired horror theme. The idea was to play tricks on the player's mind, and "get under the player's skin", instead of the "in your face - monsters coming at you - approach". Lead designer Craig Hubbard stated in an interview "horror is fragile ... you can kill it by spelling things out too clearly, or undermine it with too much ambiguity". Lead level designer John Mulkey once stated: "Creating expectation, and then messing with that expectation is very important. Predictability will ruin any attempt at a scary mood". Same thing with sounds. The designers had to avoid predictability, and make room for the players mind to imagine. The audio in F.E.A.R. is also made in the style of Japanese horror movies.
F.E.A.R.'s horror theme was very well received by critics. Game Informer: "The frequent spooky head trips that Monolith has so skillfully woven together, make an experience that demands to be played." IGN: "The environment has been so well-crafted to keep you edgy and watchful, that playing the game for a few hours straight can be a little draining." GameSpot: "Exceedingly effective. It can leave you a bit emotionally exhausted after a while."
F.E.A.R. was the first game to use Monolith's "Jupiter EX" version of the Lithtech engine. It's based upon DirectX 9, and was heavily improved from the previous version. The Jupiter EX version includes Havok physics and "Vehicle Kit". It uses normal mapping and parallax for textures and has volumetric lighting and light-mapping.
F.E.A.R. (First Encounter Assault Recon) is a first-person shooter video game developed by Monolith Productions and published by Vivendi Universal Games. The game was released in 2005 for Microsoft Windows, and later for Xbox 360 and PlayStation 3. F.E.A.R. is set in a modern-day urban environment and follows the story of an elite squad of soldiers sent to deal with a supernatural threat. The game's story is divided into two parts, with the first half focusing on the squad's mission to stop a rogue soldier, and the second half focusing on the supernatural elements of the game.
One of the key features of F.E.A.R. is its intense and immersive gameplay. The game is known for its intense firefights, which are made even more intense by the use of a slow-motion ability called "reflex time." This ability allows players to slow down time, allowing them to take out enemies more easily. The game also features a cover system, which allows players to take cover behind objects to avoid enemy fire. The game's AI is also advanced, with enemies able to flank and outsmart the player, making the gameplay challenging and dynamic.
F.E.A.R.'s story is one of its strongest points. The game's story is told through a series of cutscenes and in-game events, and it is a well-written and engaging story that keeps players on the edge of their seats. The game's characters are well-developed and have their own unique personalities and motivations. The game's story is also heavily influenced by Japanese horror and supernatural fiction, which adds to the game's atmosphere and immersion.
F.E.A.R. also boasts impressive graphics and visuals, which were advanced for its time. The game's environments are highly detailed and are rendered in real-time, giving the game a sense of realism. The game's lighting and shadows also play a big role in the game's atmosphere, with the game's supernatural elements being emphasized by the use of darkness and shadows.
In terms of development, F.E.A.R. was developed by Monolith Productions, which is known for its work on other high-profile first-person shooter games such as No One Lives Forever and Condemned: Criminal Origins. The game was in development for four years and was released to critical acclaim, receiving praise for its intense gameplay, story, and visuals.
In conclusion, F.E.A.R. - First Encounter Assault Recon is a fantastic first-person shooter that offers intense and immersive gameplay, a well-written and engaging story, and impressive graphics and visuals. The game's supernatural elements and horror influences make it stand out from other games in the genre, and it is a must-play for fans of first-person shooters and horror games. The game's advanced AI, cover system, and slow-motion ability make it a challenging and dynamic experience, and it remains a fan-favorite and a classic in the gaming industry.