F.E.A.R. - HDR RESHADE
ABOUT THIS MOD:
HDR ReShade with better lighting and improved image quality.
Mod author: Tore Andersen.
F.E.A.R. - First Encounter Assault Recon, the
first game in the legendary first-person action/horror game series, developed by
Monolith and release in 2005 by Sierra Entertainment & Warner Bros. F.E.A.R.
is still considered to by one of the best first-person shooters of all time.
Technically the game is still decent, except for some problems with newer
operating systems, but once working, the graphics and mechanics are still good
even though it's not up to par with level/object detail.
Requirements:
F.E.A.R. - First Encounter Assault Recon (Any version)
Installation:
Download and unpack into the game-folder.
Original Graphics
With HDR ReShade
Extraction Point Expansion - Resolution
Fix
Launch Extraction Point and go to display settings. As you will notice, the
resolution option doesn't include HD resolutions. Set all other settings to your
liking and exit the game. Go to "C:\Users\Public\Public Documents\TimeGate
Studios\FEARXP" and edit "settings.cfg" with notepad.
Change the values in the following two lines to match your screen resolution:
"ScreenWidth" ""
"ScreenHeight" ""
Exit and save.
Note: If you edit settings again in-game, the resolution will be set back to
something very low, and you will have to repeat.
SUPPORT MAYHEM-7 MODS
GAME INFO
F.E.A.R. - First Encounter Assault Recon is a survival-horror
first-person shooter developed by Monolith Productions. Creators of the Monolith
engine. It was released in 2005 for PC, and later ported to Xbox 360 and
PlayStation 3. The two expansion packs, Extraction Point (2006) and Perseus
Mandate (2007), were developed by TimeGate Studios.
The story is about a supernatural phenomenon, which F.E.A.R., a special
taskforces team, is ordered to deal with and get under control. The player is a
F.E.A.R. Point Man with super-human reflexes. Together with his partner, the
player must uncover the secrets of a paranormal menace that has gone out of
control.
F.E.A.R. also has a multiplayer part, but the online part is no longer active.
LAN play is still possible, and includes deathmatch, capture the flag and last
man standing.
F.E.A.R. was announced already in 2004 at E3's pre-show. In 2005, F.E.A.R. made
appearances again at the Consumer Electronics Show, Game Developers Conference,
and at E3. The release of F.E.A.R. eventually was on October 18, 2005. Beside
the CD-ROM edition, a "Director's Cut" DVD version of F.E.A.R. was released with
some extra features.
A core element of F.E.A.R. is the Japanese movie inspired horror theme. The idea
was to play tricks on the player's mind, and "get under the player's skin",
instead of the "in your face - monsters coming at you - approach". Lead designer
Craig Hubbard stated in an interview "horror is fragile ... you can kill it by
spelling things out too clearly, or undermine it with too much ambiguity". Lead
level designer John Mulkey once stated: "Creating expectation, and then messing
with that expectation is very important. Predictability will ruin any attempt at
a scary mood". Same thing with sounds. The designers had to avoid
predictability, and make room for the players mind to imagine. The audio in
F.E.A.R. is also made in the style of Japanese horror movies.
F.E.A.R.'s horror theme was very well received by critics. Game Informer: "The
frequent spooky head trips that Monolith has so skillfully woven together, make
an experience that demands to be played." IGN: "The environment has been so
well-crafted to keep you edgy and watchful, that playing the game for a few
hours straight can be a little draining." GameSpot: "Exceedingly effective. It
can leave you a bit emotionally exhausted after a while."
F.E.A.R. was the first game to use Monolith's "Jupiter EX" version of the
Lithtech engine. It's based upon DirectX 9, and was heavily improved from the
previous version. The Jupiter EX version includes Havok physics and "Vehicle
Kit". It uses normal mapping and parallax for textures and has volumetric
lighting and light-mapping.
F.E.A.R. (First Encounter Assault Recon) is a first-person shooter video game
developed by Monolith Productions and published by Vivendi Universal Games. The
game was released in 2005 for Microsoft Windows, and later for Xbox 360 and
PlayStation 3. F.E.A.R. is set in a modern-day urban environment and follows the
story of an elite squad of soldiers sent to deal with a supernatural threat. The
game's story is divided into two parts, with the first half focusing on the
squad's mission to stop a rogue soldier, and the second half focusing on the
supernatural elements of the game.
One of the key features of F.E.A.R. is its intense and immersive gameplay. The
game is known for its intense firefights, which are made even more intense by
the use of a slow-motion ability called "reflex time." This ability allows
players to slow down time, allowing them to take out enemies more easily. The
game also features a cover system, which allows players to take cover behind
objects to avoid enemy fire. The game's AI is also advanced, with enemies able
to flank and outsmart the player, making the gameplay challenging and dynamic.
F.E.A.R.'s story is one of its strongest points. The game's story is told
through a series of cutscenes and in-game events, and it is a well-written and
engaging story that keeps players on the edge of their seats. The game's
characters are well-developed and have their own unique personalities and
motivations. The game's story is also heavily influenced by Japanese horror and
supernatural fiction, which adds to the game's atmosphere and immersion.
F.E.A.R. also boasts impressive graphics and visuals, which were advanced for
its time. The game's environments are highly detailed and are rendered in
real-time, giving the game a sense of realism. The game's lighting and shadows
also play a big role in the game's atmosphere, with the game's supernatural
elements being emphasized by the use of darkness and shadows.
In terms of development, F.E.A.R. was developed by Monolith Productions, which
is known for its work on other high-profile first-person shooter games such as
No One Lives Forever and Condemned: Criminal Origins. The game was in
development for four years and was released to critical acclaim, receiving
praise for its intense gameplay, story, and visuals.
In conclusion, F.E.A.R. - First Encounter Assault Recon is a fantastic
first-person shooter that offers intense and immersive gameplay, a well-written
and engaging story, and impressive graphics and visuals. The game's supernatural
elements and horror influences make it stand out from other games in the genre,
and it is a must-play for fans of first-person shooters and horror games. The
game's advanced AI, cover system, and slow-motion ability make it a challenging
and dynamic experience, and it remains a fan-favorite and a classic in the
gaming industry.