DESCRIPTION           FILES           IMAGES


HDR ReShade with better colors and image clarity.
Mod author: Tore Andersen.

James Cameron's Avatar: The Game, developed by Ubisoft Montreal and published by Ubisoft, Lightstorm, Fox Digital & Gameloft in 2009. Prequel to the 2009 Avatar movie. Even though the game was based on a movie, and clearly relied on the wow-effect of the 3D technology, the game was (and still is) actually pretty good. This custom ReShade will add some new effects like reflective bump-mapping, ambient lighting, better AA, better colors and improved image clarity.

James Cameron's Avatar: The Game (Any version)

Download and unpack into the game-folder.



   ReShade                                           Original                                                 ReShade                                             Original










James Cameron's Avatar: The Game is an action-adventure video game developed by Ubisoft Montreal and published by Ubisoft. The game is based on James Cameron's 2009 film Avatar and allows players to experience the world of Pandora in a whole new way. The game was released on multiple platforms including Xbox 360, PlayStation 3, PC, Wii and Nintendo DS.

The gameplay of James Cameron's Avatar: The Game is set in an open-world environment, with players taking on the role of a human or an Avatar, depending on the mission. The human side of the game is focused on first-person shooter gameplay, with players using a variety of firearms to take out the hostile native Pandoran species, the Na'vi. As an Avatar, players use melee combat and the ability to ride the local creatures, called Ikran to take out enemies. The game also features stealth elements, allowing players to sneak past enemies or take them out silently. The game's campaign also includes a variety of side missions and challenges that players can complete to earn rewards and unlock new abilities.

The graphics of James Cameron's Avatar: The Game are highly detailed and realistic, taking full advantage of the advanced technology available at the time of its release. The game's environments are beautifully rendered, featuring lush jungles, towering mountains and sprawling canyons. The game's characters are also highly detailed, with realistic animation and expressive facial features. The game also features stunning special effects, such as the use of motion capture to create lifelike movements of the characters.

The development of James Cameron's Avatar: The Game was a collaboration between Ubisoft Montreal and James Cameron's Lightstorm Entertainment. The game's development team worked closely with Cameron and his team to create a game that would accurately capture the feel of the Avatar world. The game's development was not without its challenges, with the team facing a number of technical difficulties and a tight deadline to release the game in conjunction with the film's release.

James Cameron's Avatar: The Game was released in December 2009, a few weeks before the movie. The game received mixed reviews from critics, with many praising the game's visuals and attention to detail, but criticizing the game's repetitive gameplay and lack of originality. Despite this, the game was a commercial success, selling over 2 million copies worldwide.

Overall, James Cameron's Avatar: The Game offers players a unique and immersive experience, allowing them to explore the world of Pandora and interact with its inhabitants in a whole new way. The game's visuals and attention to detail are truly impressive, and the game's open-world environment allows players to fully explore and discover the many secrets of Pandora. While the game's campaign may be criticized for its repetition, the game's multiplayer mode and side missions add a lot to the replayability of the game. The game also allows players to play as both human and Avatar, which adds a lot to the gameplay experience.

In conclusion, James Cameron's Avatar: The Game is a game that is worth playing for fans of the action-adventure genre. The game's unique take on the Avatar universe is something that sets it apart from other games in the genre. The game's visuals, gameplay and open-world environment make it a memorable experience that will stick with players long after they've finished it. The game's development was challenging but the final product is a game that is worth playing for fans of the Avatar franchise and the action-adventure genre.

James Cameron's Avatar: The Game is a 3rd-person action game based on the 2009 Avatar movie. The game was developed by Ubisoft Montreal and released in 2009 alongside the movie. It uses the same stereoscope 3D technology as the movie, which undoubtedly was a huge sales point. The game takes place before the timeline of the movie, and features some of the same actors, including Sigourney Weaver, Stephen Lang, Michelle Rodriguez, and Giovanni Ribisi. Unfortunately the online part of the game was shut down in August, 2014, and the Game is no longer sold on Steam. It can however still be purchased on Amazon or in local game-stores, and the single player campaign, which is the main focus of the game, is still fun to play.

Avatar: The Game starts in 2152, about years before the events of the movie. A signals-specialist arrives at Pandora, and is assigned to an area called Blue Lagoon. The first mission is about saving 5 marines from Viperwolves. After saving the marines, the player must go help another signals-specialist, Dalton, who is trapped outside the fence. After fixing the fence, the player is told to enter an avatar and get some cell samples from a certain plant. After getting the sample, a Na'vi, askes the player to kill his infected animals. An air strike is then launched on the Na'vi village. A commander and his soldiers arrive via helicopter. The player must now make the game-altering decision of siding with either the Na'vi or the humans. The rest of the game completely depends on this choice, as it will determine what side of the coming war the player will be. The rest of the game is a battle for territory.

Development of the game started in 2007 alongside the making of the film, and in cooperation with James Cameron. The game requires a HDMI video connection and a display with at least 120Hz in order to use the 3D effects. It can use most standard stereoscopic 3D formats used by today's "3D-enabled" screens. The 3D was only supported in the PC release of the game.